Prateek Raghav

Hi, I'm Prateek Raghav.

Game designer and developer based in St. John's, Newfoundland & Labrador.

01About

About Me

Hi, I'm Prateek, a Canada-based game designer and developer pursuing my lifelong goal of working in the games industry. I've been a passionate gamer for as long as I can remember, and my curiosity about game development began when I started questioning how games work and how I could create experiences that feel more artistic, visually appealing, and fun. I focus on game design and development with a growing specialty in level design and environment art, crafting immersive spaces that feel alive, guide players naturally, and tell stories through mood, composition, lighting, and detail.

02Education

Memorial University of Newfoundland

Bachelor's in Computer Science
Jan 2022 — Apr 2026
03Experience

Co-Founder & Lead Developer

Current

Siddwayy Interactive

Jul 2026 – Present · St. John’s, NL · Hybrid

Leading HexaLume, a suspense-driven FPS battle royale in Unity for PC — visibility-based stealth, hex-map traversal, zone-collapse pacing, and low-poly optimization.

Quality Assurance Tester

Part-time

Lionbridge Games Studios

Feb 2026 – May 2026 · Montreal, QC · Remote · Part-time

Logged and tracked bugs in Jira, ran regression checks in TestRail, and documented results in Confluence across mobile and supported builds.

04Expertise

What I do

Game Development

Building scalable gameplay systems, mechanics, and AI architecture from prototype to production.

  • Unreal Engine 5 (C++)
  • Unity (C#)
  • Godot 4 (GDScript)
  • GDevelop

Level & Env Design

Crafting immersive worlds, strategic level layouts, spatial flow, and atmospheric composition.

  • Blender
  • Substance Painter
  • ZBrush

Web & Software

Developing robust, responsive web applications, offline tools, and seamless backend integrations.

  • HTML
  • CSS
  • JS
  • Python
  • Java

Game Design

Designing engaging gameplay loops, balanced mechanics, and maintaining comprehensive design documentation.

  • Notion
  • GDD

UI/UX Design

Creating clean, intuitive, player-centered interfaces directly integrated into game engines and web frontends.

  • Figma
  • Adobe Illustrator

Version Control & QA

Ensuring stable builds and collaborative development through strict workflows and rigorous testing.

  • Git
  • GitHub
  • Perforce
  • Diversion
  • Jira